API Docs for: 1.2
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Sprite Class

Extends GameObject

可以用來繪製圖片的物件

Constructor

Sprite

(
  • filePath
)

Parameters:

  • filePath String

    圖片路徑

Example:

new Framework.Sprite('clock.png');

Properties

height

Number

Inherited from GameObject:

絕對寬度的getter/setter

Default: 0

lowerLeft

Number

Inherited from GameObject:

絕對位置左下角的getter

Default: 0

lowerRight

Number

Inherited from GameObject:

絕對位置右下角的getter

Default: 0

position

Object

Inherited from GameObject:

相對位置的getter/setter

Default: { x: 0, y: 0 }

rotation

Number

Inherited from GameObject:

相對旋轉角度的getter/setter

Default: 0

scale

Number

Inherited from GameObject:

相對放大縮小的getter/setter

Default: 1

upperLeft

Number

Inherited from GameObject:

絕對位置左上角的getter

Default: 0

upperRight

Number

Inherited from GameObject:

絕對位置右上角的getter

Default: 0

width

Number

Inherited from GameObject:

絕對寬度的getter/setter

Default: 0